Card Codex

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17 May 2024: Card library updated.

Dungeon Master

2WU · Legendary Planeswalker — Dungeon Master

[+1]: Target opponent creates a 1/1 black Skeleton creature token with "When this creature dies, each opponent gains 2 life." [+1]: Roll a d20. If you roll a 1, skip your next turn. If you roll a 12 or higher, draw a card. [−6]: You get an adventuring party. (Your party is a 3/3 red Fighter with first strike, a 1/1 white Cleric with lifelink, a 2/2 black Rogue with hexproof, and a 1/1 blue Wizard with flying.) Loyalty 1d4+1

Similar cards

Color identity:
NameManaTypeText
Promise of Bunrei 2WEnchantment When a creature you control dies, sacrifice Promise of Bunrei. If you do, create four 1/1 colorless Spirit creature tokens.
Improbable Alliance UREnchantment Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying. {4}{U}{R}: Draw a card, then discard a card.
Vile Rebirth BInstant Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
Return 3BSorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Exile target card from a graveyard. Create a 2/2 black Zombie creature token.
Mask of Immolation 1RArtifact — Equipment When Mask of Immolation enters the battlefield, create a 1/1 red Elemental creature token, then attach Mask of Immolation to it. Equipped creature has "Sacrifice this creature: It deals 1 damage to any target." Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Rohirrim Lancer RCreature — Human Knight Menace (This creature can't be blocked except by two or more creatures.) When Rohirrim Lancer dies, the Ring tempts you. 1/1
Demon's Due 3BInstant Scry 2, then draw two cards. You lose 2 life.
Read the Bones 2BSorcery Scry 2, then draw two cards. You lose 2 life.
Deploy 2WUInstant Create two 1/1 colorless Thopter artifact creature tokens with flying, then you gain 1 life for each creature you control.
Barbarian Class REnchantment — Class (Gain the next level as a sorcery to add its ability.) If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. {1}{R}: Level 2 Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn. {2}{R}: Level 3 Creatures you control have haste.
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