M:tG card similarity search
3 · Artifact
{T}: Add {C}. {3}, {T}: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Tribute to Horobi | 1B | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter.) I, II — Each opponent creates a 1/1 black Rat Rogue creature token. III — Exile this Saga, then return it to the battlefield transformed under your control. |
| Wyll of the Fiend Pact | 3BRR | Legendary Creature — Human Warlock | When this creature specializes, you may sacrifice another creature or an artifact. When you do, draw three cards unless target opponent pays 5 life. 5/5 |
| Snare Thopter | 4 | Artifact Creature — Thopter | Flying, haste 3/2 |
| Trapfinder's Trick | 1U | Sorcery | Target player reveals their hand and discards all Trap cards. |
| Brazen Scourge | 1RR | Creature — Gremlin | Haste 3/3 |
| Hovermyr | 2 | Artifact Creature — Myr | Flying, vigilance 1/2 |
| Mardu Skullhunter | 1B | Creature — Human Warrior | Mardu Skullhunter enters the battlefield tapped. Raid — When Mardu Skullhunter enters the battlefield, if you attacked this turn, target opponent discards a card. 2/1 |
| Kenrith, the Returned King | 4W | Legendary Creature — Human Noble | {R}: All creatures gain trample and haste until end of turn. {1}{G}: Put a +1/+1 counter on target creature. {2}{W}: Target player gains 5 life. {3}{U}: Target player draws a card. {4}{B}: Put target creature card from a graveyard onto the battlefield under its owner's control. 5/5 |
| Odric, Blood-Cursed | 1RW | Legendary Creature — Vampire Soldier | When Odric, Blood-Cursed enters the battlefield, create X Blood tokens, where X is the number of abilities from among flying, first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance found among creatures you control. (Count each ability only once.) 3/3 |
| Elvish Branchbender | 2G | Creature — Elf Druid | {T}: Until end of turn, target Forest becomes an X/X Treefolk creature in addition to its other types, where X is the number of Elves you control. 2/2 |