Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Dungeon Map

3 · Artifact

{T}: Add {C}. {3}, {T}: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)

Similar cards

Color identity:
NameManaTypeText
Abstruse Archaic 4Creature — Avatar Vigilance {1}, {T}: Copy target activated or triggered ability you control from a colorless source. You may choose new targets for the copy. (Mana abilities can't be targeted.) 3/4
Harold and Bob, First Numens 2GLegendary Creature — Treefolk Mutant Vigilance, reach When Harold and Bob, First Numens dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has '{T}: Add three mana of any one color. You get two rad counters.'" Harold and Bob loses all other abilities. 3/3
Inga and Esika 2GULegendary Creature — Human God Creatures you control have vigilance and "{T}: Add one mana of any color. Spend this mana only to cast a creature spell." Whenever you cast a creature spell, if three or more mana from creatures was spent to cast it, draw a card. 4/4
Reclusive Taxidermist 1GCreature — Human Druid Reclusive Taxidermist gets +3/+2 as long as there are four or more creature cards in your graveyard. {T}: Add one mana of any color. 1/2
Dawn's Reflection 3GEnchantment — Aura Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.
Market Festival 3GEnchantment — Aura Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.
Utopia Vow 1GEnchantment — Aura Enchant creature Enchanted creature can't attack or block. Enchanted creature has "{T}: Add one mana of any color."
Magmatic Channeler 1RCreature — Human Wizard As long as there are four or more instant and/or sorcery cards in your graveyard, Magmatic Channeler gets +3/+1. {T}, Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn. 1/3
Pale Bears 2GCreature — Bear Islandwalk (This creature can't be blocked as long as defending player controls an Island.) 2/2
River Bear 3GCreature — Bear Islandwalk (This creature can't be blocked as long as defending player controls an Island.) 3/3
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