M:tG card similarity search
2R · Creature — Donkey Barbarian
At the beginning of your upkeep, flip a coin. If you lose the flip, target opponent chooses whether Dumb Ass attacks this turn. 3.5/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Devour Intellect | B | Sorcery | Target opponent discards a card. If mana from a Treasure was spent to cast this spell, instead that player reveals their hand, you choose a nonland card from it, then that player discards that card. |
| Run | 3RG | Instant | Attacking creatures you control get +1/+0 until end of turn for each other attacking creature. |
| Moat | 2WW | Enchantment | Creatures without flying can't attack. |
| Determined Iteration | 1R | Enchantment | At the beginning of combat on your turn, populate. The token created this way gains haste. Sacrifice it at the beginning of the next end step. (To populate, create a token that's a copy of a creature token you control.) |
| Throne of the God-Pharaoh | 2 | Legendary Artifact | At the beginning of your end step, each opponent loses life equal to the number of tapped creatures you control. |
| Khenra Scrapper | 2R | Creature — Jackal Warrior | Menace You may exert Khenra Scrapper as it attacks. When you do, it gets +2/+0 until end of turn. (An exerted creature won't untap during your next untap step.) 2/3 |
| Brain Maggot | 1B | Enchantment Creature — Insect | When Brain Maggot enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card until Brain Maggot leaves the battlefield. 1/1 |
| Shard of the Nightbringer | 5BBB | Creature — C'tan | Flying Drain Life — When Shard of the Nightbringer enters the battlefield, if you cast it, target opponent loses half their life, rounded up. You gain life equal to the life lost this way. 8/8 |
| Order of the Golden Cricket | 1W | Creature — Kithkin Knight | Whenever Order of the Golden Cricket attacks, you may pay {W}. If you do, it gains flying until end of turn. 2/2 |
| Gluntch, the Bestower | 1GW | Legendary Creature — Jellyfish | Flying At the beginning of your end step, choose a player. They put two +1/+1 counters on a creature they control. Choose a second player to draw a card. Then choose a third player to create two Treasure tokens. 0/5 |