M:tG card similarity search
1U · Creature — Human Advisor
Flying, vigilance Duelist of the Mind's power is equal to the number of cards you've drawn this turn. Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn. */3
| Name | Mana | Type | Text |
|---|---|---|---|
| Regal Force | 4GGG | Creature — Elemental | When Regal Force enters the battlefield, draw a card for each green creature you control. 5/5 |
| Down | 3B | Sorcery | Target player discards two cards. Fuse (You may cast one or both halves of this card from your hand.) |
| Inner Struggle | 3R | Instant | Target creature deals damage to itself equal to its power. |
| Justice Strike | RW | Instant | Target creature deals damage to itself equal to its power. |
| Kiku's Shadow | BB | Sorcery | Target creature deals damage to itself equal to its power. |
| Repentance | 2W | Sorcery | Target creature deals damage to itself equal to its power. |
| Wrack with Madness | 3R | Sorcery | Target creature deals damage to itself equal to its power. |
| Infernal Sovereign | 4BB | Creature — Demon | Flying, trample Skip your draw step. Whenever you play a land or cast a spell, you draw a card and you lose 1 life. 6/6 |
| Hermit of the Natterknolls | 2G | Creature — Human Werewolf | Whenever an opponent casts a spell during your turn, draw a card. At the beginning of each upkeep, if no spells were cast last turn, transform Hermit of the Natterknolls. 2/3 |
| Circle of Elders | 2GG | Creature — Human Shaman | Vigilance Formidable — {T}: Add {C}{C}{C}. Activate only if creatures you control have total power 8 or greater. 2/4 |