M:tG card similarity search
· Artifact — Contraption
Whenever you crank Dual Doomsuits, each time a source you control would deal damage this turn, it deals double that damage instead.
| Name | Mana | Type | Text |
|---|---|---|---|
| Wanderer's Intervention | 1W | Instant | Wanderer's Intervention deals 4 damage to target attacking or blocking creature. |
| Dive Bomber | 3W | Creature — Bird Soldier | Flying {T}, Sacrifice Dive Bomber: It deals 2 damage to target attacking or blocking creature. 2/2 |
| Lightwielder Paladin | 3WW | Creature — Human Knight | First strike (This creature deals combat damage before creatures without first strike.) Whenever Lightwielder Paladin deals combat damage to a player, you may exile target black or red permanent that player controls. 4/4 |
| Fire Bowman | R | Creature — Human Soldier Archer | Sacrifice Fire Bowman: It deals 1 damage to any target. Activate only during your turn, before attackers are declared. 1/1 |
| Wu Longbowman | 2U | Creature — Human Soldier Archer | {T}: Wu Longbowman deals 1 damage to any target. Activate only during your turn, before attackers are declared. 1/1 |
| Diviner Spirit | 4U | Creature — Spirit | Whenever Diviner Spirit deals combat damage to a player, you and that player each draw that many cards. 2/4 |
| Touch of Moonglove | B | Instant | Target creature you control gets +1/+0 and gains deathtouch until end of turn. Whenever a creature dealt damage by that creature dies this turn, its controller loses 2 life. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.) |
| Slingshot Goblin | 2R | Creature — Goblin | {R}, {T}: Slingshot Goblin deals 2 damage to target blue creature. 2/2 |
| Rogue's Gloves | 2 | Artifact — Equipment | Whenever equipped creature deals combat damage to a player, you may draw a card. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
| Time Vault | 2 | Artifact | Time Vault enters the battlefield tapped. Time Vault doesn't untap during your untap step. If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault. {T}: Take an extra turn after this one. |