Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Dual Doomsuits

· Artifact — Contraption

Whenever you crank Dual Doomsuits, each time a source you control would deal damage this turn, it deals double that damage instead.

Similar cards

Color identity:
NameManaTypeText
Fighting Chance RInstant For each blocking creature, flip a coin. If you win the flip, prevent all combat damage that would be dealt by that creature this turn.
Rakdos the Defiler 2BBRRLegendary Creature — Demon Flying, trample Whenever Rakdos the Defiler attacks, sacrifice half the non-Demon permanents you control, rounded up. Whenever Rakdos deals combat damage to a player, that player sacrifices half the non-Demon permanents they control, rounded up. 7/6
Geistcatcher's Rig 6Artifact Creature — Construct When Geistcatcher's Rig enters the battlefield, you may have it deal 4 damage to target creature with flying. 4/5
Furious Reprisal 3RSorcery Furious Reprisal deals 2 damage to each of two targets.
Pinnacle of Rage 4RRSorcery Pinnacle of Rage deals 3 damage to each of two targets.
Sierra, Nuka's Biggest Fan 3WLegendary Creature — Human Citizen The Nuka-Cola Challenge — Whenever one or more creatures you control deal combat damage to a player, put a quest counter on Sierra, Nuka's Biggest Fan and create a Food token. Whenever you sacrifice a Food, target creature you control gets +X/+X until end of turn, where X is the number of quest counters on Sierra. 3/4
Obeka, Splitter of Seconds 1UBRLegendary Creature — Ogre Warlock Menace Whenever Obeka, Splitter of Seconds deals combat damage to a player, you get that many additional upkeep steps after this phase. 2/5
Divine Light WSorcery Prevent all damage that would be dealt this turn to creatures you control.
Deadeye Duelist 1RCreature — Human Assassin Reach {1}, {T}: Deadeye Duelist deals 1 damage to target opponent. 1/3
Expropriate 7UUSorcery Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.
Page 194