M:tG card similarity search
G/W · Creature — Dryad Soldier
If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead. 2/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Identity Crisis | 2WWBB | Sorcery | Exile all cards from target player's hand and graveyard. |
| Brace for Impact | 4W | Instant | Prevent all damage that would be dealt to target multicolored creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature. |
| Primeval Spawn | 5WUBRG | Creature — Avatar | If Primeval Spawn would enter the battlefield and it wasn't cast or no mana was spent to cast it, exile it instead. Vigilance, trample, lifelink When Primeval Spawn leaves the battlefield, exile the top ten cards of your library. You may cast any number of spells with total mana value 10 or less from among them without paying their mana costs. 10/10 |
| Statecraft | 3U | Enchantment | Prevent all combat damage that would be dealt to and dealt by creatures you control. |
| Jared Carthalion, True Heir | RGW | Legendary Creature — Human Warrior | When Jared Carthalion, True Heir enters the battlefield, target opponent becomes the monarch. You can't become the monarch this turn. If damage would be dealt to Jared Carthalion while you're the monarch, prevent that damage and put that many +1/+1 counters on it. 3/3 |
| Kithkin Mourncaller | 2G | Creature — Kithkin Scout | Whenever an attacking Kithkin or Elf is put into your graveyard from the battlefield, you may draw a card. 2/2 |
| Dromoka's Command | GW | Instant | Choose two — • Prevent all damage target instant or sorcery spell would deal this turn. • Target player sacrifices an enchantment. • Put a +1/+1 counter on target creature. • Target creature you control fights target creature you don't control. |
| Bloodfeather Phoenix | 1R | Creature — Phoenix | Flying Bloodfeather Phoenix can't block. Whenever an instant or sorcery spell you control deals damage to an opponent or battle, you may pay {R}. If you do, return Bloodfeather Phoenix from your graveyard to the battlefield. It gains haste until end of turn. 2/2 |
| Lithomancer's Focus | W | Instant | Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to that creature this turn by colorless sources. |
| Angel's Grace | W | Instant | Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead. |