M:tG card similarity search
1GG · Enchantment
Whenever a creature you control attacks, put a charge counter on Druids' Repository. Remove a charge counter from Druids' Repository: Add one mana of any color.
| Name | Mana | Type | Text |
|---|---|---|---|
| Necromantic Selection | 4BBB | Sorcery | Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection. |
| Razor Barrier | 1W | Instant | Target permanent you control gains protection from artifacts or from the color of your choice until end of turn. |
| Oaken Siren | 1U | Artifact Creature — Siren Pirate | Flying, vigilance {T}: Add {U}. Spend this mana only to cast an artifact spell or activate an ability of an artifact source. 1/2 |
| Hargilde, Kindly Runechanter | 2WU | Legendary Creature — Human | {T}: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts. Friends forever (You can have two commanders if both have friends forever.) 2/3 |
| Deserted Temple | Land | {T}: Add {C}. {1}, {T}: Untap target land. | |
| Carnival of Souls | 1B | Enchantment | Whenever a creature enters the battlefield, you lose 1 life and add {B}. |
| Juxtapose | 3U | Sorcery | You and target player exchange control of the creature you each control with the highest mana value. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest, their controller chooses one of them. |
| Grind | 1B | Sorcery | Put a -1/-1 counter on each of up to two target creatures. |
| Sandbar Crocodile | 4U | Creature — Crocodile | Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) 6/5 |
| Case of the Market Melee | 1R | Enchantment — Case | When this Case enters the battlefield, it deals 1 damage to any target. Damage isn't removed from creatures during cleanup steps. To solve — Three or more creatures are damaged. Solved — Whenever you attack with one or more creatures, this Case deals that much damage divided as you choose among any number of targets. |