M:tG card similarity search
1BB · Sorcery
All creatures get -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Giant's Skewer | 1B | Artifact — Equipment | Equipped creature gets +2/+1. Whenever equipped creature deals combat damage to a creature, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |
| Geist of the Archives | 2U | Creature — Spirit | Defender At the beginning of your upkeep, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) 0/4 |
| Amped Up | 5R | Sorcery | This spell costs {1} less to cast for each electrical socket in a wall or floor you can see from your seat. Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +3/+0 and gains haste. |
| Takeno, Samurai General | 5W | Legendary Creature — Human Samurai | Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) Each other Samurai creature you control gets +1/+1 for each point of bushido it has. 3/3 |
| Foratog | 2G | Creature — Atog | {G}, Sacrifice a Forest: Foratog gets +2/+2 until end of turn. 1/2 |
| High Tide | U | Instant | Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}. |
| Flamespeaker Adept | 2R | Creature — Human Shaman | Whenever you scry, Flamespeaker Adept gets +2/+0 and gains first strike until end of turn. 2/3 |
| Inspiring Unicorn | 2WW | Creature — Unicorn | Whenever Inspiring Unicorn attacks, creatures you control get +1/+1 until end of turn. 2/2 |
| Auramancer's Guise | 2UU | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance. |
| Turbo-Thwacking Auto-Hammer | Artifact — Contraption | Whenever you crank Turbo-Thwacking Auto-Hammer, target creature gains double strike until end of turn. |