M:tG card similarity search
2G · Creature — Bear Mount
Whenever Drover Grizzly attacks while saddled, creatures you control gain trample until end of turn. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) 4/2
Name | Mana | Type | Text |
---|---|---|---|
Befriending the Moths | 3W | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter.) I, II — Target creature you control gets +1/+1 and gains flying until end of turn. III — Exile this Saga, then return it to the battlefield transformed under your control. |
Zetalpa, Primal Dawn | 6WW | Legendary Creature — Elder Dinosaur | Flying, double strike, vigilance, trample, indestructible 4/8 |
Time Stop | 4UU | Instant | End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) |
Dawnfeather Eagle | 4W | Creature — Bird | Flying When Dawnfeather Eagle enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. 3/3 |
Paragon of Gathering Mists | 3U | Creature — Human Wizard | Other blue creatures you control get +1/+1. {U}, {T}: Another target blue creature you control gains flying until end of turn. 2/2 |
Rhox Veteran | 3W | Creature — Rhino Soldier | Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Whenever Rhox Veteran attacks, tap target creature an opponent controls. 2/4 |
March from the Black Gate | 1B | Enchantment | When March from the Black Gate enters the battlefield and whenever an Army you control attacks, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) |
Reaper's Talisman | B | Artifact — Equipment | Whenever equipped creature attacks, it gains deathtouch until end of turn. Whenever equipped creature attacks alone, defending player loses 2 life and you gain 2 life. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Sheltering Word | 1G | Instant | Target creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness. (A creature with hexproof can't be the target of spells or abilities your opponents control.) |
Infectious Horror | 3B | Creature — Zombie Horror | Whenever Infectious Horror attacks, each opponent loses 2 life. 2/2 |