M:tG card similarity search
· Artifact — Attraction
Visit — Target creature gains flying until end of turn, or until any player rolls a 1, whichever comes first.
| Name | Mana | Type | Text |
|---|---|---|---|
| Marchesa's Smuggler | UR | Creature — Human Rogue | Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) {1}{U}{R}: Target creature you control gains haste until end of turn and can't be blocked this turn. 1/1 |
| High Tide | U | Instant | Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}. |
| Frost Giant | 3RRR | Creature — Giant | Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) 4/4 |
| Cackling Witch | 1B | Creature — Human Spellshaper | {X}{B}, {T}, Discard a card: Target creature gets +X/+0 until end of turn. 1/1 |
| War Screecher | 1W | Creature — Bird | Flying {5}{W}, {T}: Other creatures you control get +1/+1 until end of turn. 1/3 |
| Frontier Warmonger | 3R | Creature — Human Warrior | Whenever one or more creatures attack one of your opponents or a planeswalker they control, those creatures gain menace until end of turn. 4/4 |
| Flowstone Giant | 2RR | Creature — Giant | {R}: Flowstone Giant gets +2/-2 until end of turn. 3/3 |
| Dihada, Binder of Wills | 1RWB | Legendary Planeswalker — Dihada | [+2]: Up to one target legendary creature gains vigilance, lifelink, and indestructible until your next turn. [−3]: Reveal the top four cards of your library. Put any number of legendary cards from among them into your hand and the rest into your graveyard. Create a Treasure token for each card put into your graveyard this way. [−11]: Gain control of all nonland permanents until end of turn. Untap them. They gain haste until end of turn. Dihada, Binder of Wills can be your commander. Loyalty 5 |
| Bird Maiden | 2R | Creature — Human Bird | Flying 1/2 |
| Nature's Way | 1G | Sorcery | Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control. |