Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Drop Tower

· Artifact — Attraction

Visit — Target creature gains flying until end of turn, or until any player rolls a 1, whichever comes first.

Similar cards

Color identity:
NameManaTypeText
Hotfoot Gnome 2RArtifact Creature — Gnome Haste {T}: Another target creature gains haste until end of turn. 3/1
Torch Drake 3UCreature — Drake Flying {1}{R}: Torch Drake gets +1/+0 until end of turn. 2/2
Tower Drake 2UCreature — Drake Flying {W}: Tower Drake gets +0/+1 until end of turn. 2/1
Myr Custodian 3Artifact Creature — Myr When Myr Custodian enters the battlefield, scry 2. Then each opponent may scry 1. (To scry X, that player looks at the top X cards of their library, then put any number of them on the bottom and the rest on top in any order.) 2/3
Beacon Behemoth 3GGCreature — Beast {1}: Target creature with power 5 or greater gains vigilance until end of turn. 5/3
Living Tempest 4UCreature — Elemental Flash Flying 3/3
Steel Squirrel 2Artifact Creature — Squirrel Whenever you roll a 5 or higher on a die, Steel Squirrel gets +X/+X until end of turn, where X is the result. {6}: Roll a six-sided die. 1/1
Blistering Dieflyn 3RCreature — Imp Flying {B/R}: Blistering Dieflyn gets +1/+0 until end of turn. 0/1
Swarm Guildmage BGCreature — Elf Shaman {4}{B}, {T}: Creatures you control get +1/+0 and gain menace until end of turn. (They can't be blocked except by two or more creatures.) {1}{G}, {T}: You gain 2 life. 2/2
Rush of Battle 3WSorcery Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.)
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