M:tG card similarity search
3W · Creature — Human Advisor
{X}, {T}: Each creature with mana value X can't attack or block this turn. 1/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Blade Instructor | 2W | Creature — Human Soldier | Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) 3/1 |
| Rakdos's Return | XBR | Sorcery | Rakdos's Return deals X damage to target opponent or planeswalker. That player or that planeswalker's controller discards X cards. |
| The Mouth of Sauron | 3UB | Legendary Creature — Human Advisor | When The Mouth of Sauron enters the battlefield, target player mills three cards. Then amass Orcs X, where X is the number of instant and sorcery cards in that player's graveyard. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) 3/4 |
| Mezzio Mugger | 4R | Creature — Viashino Rogue | Whenever Mezzio Mugger attacks, exile the top card of each player's library. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells. Blitz {2}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) 3/3 |
| Najeela, the Blade-Blossom | 2R | Legendary Creature — Human Warrior | Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking. {W}{U}{B}{R}{G}: Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this phase, there is an additional combat phase. Activate only during combat. 3/2 |
| Tormentor's Helm | R | Artifact — Equipment | Equipped creature gets +1/+1. Whenever equipped creature becomes blocked, it deals 1 damage to defending player. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
| Clinging Anemones | 3U | Creature — Jellyfish | Defender Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) 1/4 |
| Contest of Claws | 1G | Sorcery | Target creature you control deals damage equal to its power to another target creature. If excess damage was dealt this way, discover X, where X is that excess damage. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) |
| Aegis of the Gods | 1W | Enchantment Creature — Human Soldier | You have hexproof. (You can't be the target of spells or abilities your opponents control.) 2/1 |
| False Dawn | 1W | Sorcery | Until end of turn, spells and abilities you control that would add colored mana instead add that much white mana. Until end of turn, you may spend white mana as though it were mana of any color. Draw a card. |