M:tG card similarity search
2W · Creature — Spirit Soldier
Flash (You may cast this spell any time you could cast an instant.) When Drogskol Shieldmate enters the battlefield, other creatures you control get +0/+1 until end of turn. 2/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Spirit of the Spires | 3W | Creature — Spirit | Flying Other creatures you control with flying get +0/+1. 2/4 |
| Bustle | 4R/GR/G | Sorcery | Creatures you control get +2/+2 and gain trample until end of turn. You may turn a creature you control face up. |
| Cursed Ronin | 3B | Creature — Human Samurai | Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) {B}: Cursed Ronin gets +1/+1 until end of turn. 1/1 |
| Riot Ringleader | 2R | Creature — Human Warrior | Whenever Riot Ringleader attacks, Human creatures you control get +1/+0 until end of turn. 2/2 |
| Clamavus | 4G | Creature — Human Tyranid Artificer | Proclamator Hailer — Each creature you control gets +1/+1 for each +1/+1 counter on it. 3/3 |
| Aegis of the Meek | 3 | Artifact | {1}, {T}: Target 1/1 creature gets +1/+2 until end of turn. |
| Sacred Rites | W | Instant | Discard any number of cards. Creatures you control get +0/+1 until end of turn for each card discarded this way. |
| Royal Trooper | 2W | Creature — Human Soldier | Whenever Royal Trooper blocks, it gets +2/+2 until end of turn. 2/2 |
| Shu Defender | 2W | Creature — Human Soldier | Whenever Shu Defender blocks, it gets +0/+2 until end of turn. 2/2 |
| Town Sentry | 2W | Creature — Human Soldier | Whenever Town Sentry blocks, it gets +0/+2 until end of turn. 2/2 |