M:tG card similarity search
4UU · Creature — Djinn
Flying At the beginning of your upkeep, sacrifice Drifting Djinn unless you pay {1}{U}. Cycling {2} ({2}, Discard this card: Draw a card.) 5/5
| Name | Mana | Type | Text |
|---|---|---|---|
| Charm School | 2W | Enchantment | As Charm School enters the battlefield, choose a color and balance Charm School on your head. Prevent all damage that would be dealt to you by sources of the chosen color. When Charm School falls off your head, sacrifice Charm School. |
| Vampire Warlord | 4B | Creature — Vampire Warrior | Sacrifice another creature: Regenerate Vampire Warlord. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) 4/2 |
| Merry Bards | 2R | Creature — Human Bard | When Merry Bards enters the battlefield, you may pay {1}. When you do, create a Young Hero Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.") 3/2 |
| Lembas | 2 | Artifact — Food | When Lembas enters the battlefield, scry 1, then draw a card. {2}, {T}, Sacrifice Lembas: You gain 3 life. When Lembas is put into a graveyard from the battlefield, its owner shuffles it into their library. |
| Goblin Turncoat | 1B | Creature — Goblin Mercenary | Sacrifice a Goblin: Regenerate Goblin Turncoat. 2/1 |
| Skyboon Evangelist | 4W | Creature — Bird Advisor | Flying When Skyboon Evangelist enters the battlefield, support 6. (Put a +1/+1 counter on each of up to six other target creatures.) Whenever a creature with a counter on it attacks one of your opponents, that creature gains flying until end of turn. 3/3 |
| Wedding Invitation | 2 | Artifact | When Wedding Invitation enters the battlefield, draw a card. {T}, Sacrifice Wedding Invitation: Target creature can't be blocked this turn. If it's a Vampire, it also gains lifelink until end of turn. |
| Mystic Might | U | Enchantment — Aura | Enchant land you control Cumulative upkeep {1}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Enchanted land has "{T}: Target creature gets +2/+2 until end of turn." |
| Magus of the Vineyard | G | Creature — Human Wizard | At the beginning of each player's precombat main phase, that player adds {G}{G}. 1/1 |
| Talas Air Ship | 3U | Creature — Human Pirate | Flying 3/2 |