Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Dregs of Sorrow

X4B · Sorcery

Destroy X target nonblack creatures. Draw X cards.

Similar cards

Color identity:
NameManaTypeText
Tandem Lookout 2UCreature — Human Scout Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card." 2/1
One Ring to Rule Them All 2BBEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — The Ring tempts you, then each player mills cards equal to your Ring-bearer's power. II — Destroy all nonlegendary creatures. III — Each opponent loses 1 life for each creature card in that player's graveyard.
Moment of Valor 2WInstant Choose one — • Untap target creature. It gets +1/+0 and gains indestructible until end of turn. • Destroy target creature with power 4 or greater.
Faerie Formation 4UCreature — Faerie Flying {3}{U}: Create a 1/1 blue Faerie creature token with flying. Draw a card. 5/4
Guided Strike 1WInstant Target creature gets +1/+0 and gains first strike until end of turn. Draw a card.
Nihil Spellbomb 1Artifact {T}, Sacrifice Nihil Spellbomb: Exile target player's graveyard. When Nihil Spellbomb is put into a graveyard from the battlefield, you may pay {B}. If you do, draw a card.
Demon's Due 3BInstant Scry 2, then draw two cards. You lose 2 life.
Read the Bones 2BSorcery Scry 2, then draw two cards. You lose 2 life.
Vanish into Memory 2WUInstant Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to that creature's toughness.
A-Case the Joint 4USorcery Draw three cards, then look at the top card of each player's library.
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