Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Dredge the Mire

3B · Sorcery

Each opponent chooses a creature card in their graveyard. Put those cards onto the battlefield under your control.

Similar cards

Color identity:
NameManaTypeText
Knight-Errant of Eos 4WCreature — Human Knight Convoke When Knight-Errant of Eos enters the battlefield, look at the top six cards of your library. You may reveal up to two creature cards with mana value X or less from among them, where X is the number of creatures that convoked Knight-Errant of Eos. Put the revealed cards into your hand, then shuffle. 4/4
Aura Shards 1GWEnchantment Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.
Akki Raider 1RCreature — Goblin Warrior Whenever a land is put into a graveyard from the battlefield, Akki Raider gets +1/+0 until end of turn. 2/1
Cryptek 3BArtifact Creature — Necron Wizard {1}{B}, {T}: Choose another target artifact creature you control. When that creature dies this turn, return it to the battlefield tapped under your control. 3/3
Past in Flames 3RSorcery Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Whitewater Naiads 3UUEnchantment Creature — Nymph Constellation — Whenever Whitewater Naiads or another enchantment enters the battlefield under your control, target creature can't be blocked this turn. 4/4
Winged Portent 1UUInstant Cleave {4}{G}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Draw a card for each creature [with flying] you control.
Protection Racket 2BEnchantment At the beginning of your upkeep, repeat the following process for each opponent in turn order. Reveal the top card of your library. That player may pay life equal to that card's mana value. If they do, exile that card. Otherwise, put it into your hand.
Diabolic Intent 1BSorcery As an additional cost to cast this spell, sacrifice a creature. Search your library for a card, put that card into your hand, then shuffle.
Joust 1RSorcery Choose target creature you control and target creature you don't control. The creature you control gets +2/+1 until end of turn if it's a Knight. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
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