M:tG card similarity search
3B · Sorcery
Each opponent chooses a creature card in their graveyard. Put those cards onto the battlefield under your control.
| Name | Mana | Type | Text |
|---|---|---|---|
| Stonerise Spirit | 1W | Creature — Spirit Bird | Flying {4}, Exile a card from your graveyard: Target creature gains flying until end of turn. 1/2 |
| Repentant Vampire | 3BB | Creature — Vampire | Flying Whenever a creature dealt damage by Repentant Vampire this turn dies, put a +1/+1 counter on Repentant Vampire. Threshold — As long as seven or more cards are in your graveyard, Repentant Vampire is white and has "{T}: Destroy target black creature." 3/3 |
| Jinxed Ring | 2 | Artifact | Whenever a nontoken permanent is put into your graveyard from the battlefield, Jinxed Ring deals 1 damage to you. Sacrifice a creature: Target opponent gains control of Jinxed Ring. (This effect lasts indefinitely.) |
| Scout's Warning | W | Instant | The next creature card you play this turn can be played as though it had flash. Draw a card. |
| Human-Time Lord Meta-Crisis | Phenomenon | When you encounter Human-Time Lord Meta-Crisis, each player chooses one or two creatures they control. Each player creates a token that's a copy of the first creature they chose, except it isn't legendary. Then each player who chose a second creature puts a number of +1/+1 counters on the token they created equal to the power of the second creature they chose. (Then planeswalk away from this phenomenon.) | |
| Chasm Guide | 3R | Creature — Goblin Scout Ally | Rally — Whenever Chasm Guide or another Ally enters the battlefield under your control, creatures you control gain haste until end of turn. 3/2 |
| Archghoul of Thraben | 2B | Creature — Zombie Cleric | Whenever Archghoul of Thraben or another Zombie you control dies, look at the top card of your library. If it's a Zombie card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. 3/2 |
| Discerning Financier | 2W | Creature — Human Noble | At the beginning of your upkeep, if an opponent controls more lands than you, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") {2}{W}: Choose another player. That player gains control of target Treasure you control. You draw a card. 2/3 |
| Pure Intentions | W | Instant — Arcane | Whenever a spell or ability an opponent controls causes you to discard cards this turn, return those cards from your graveyard to your hand. When a spell or ability an opponent controls causes you to discard Pure Intentions, return Pure Intentions from your graveyard to your hand at the beginning of the next end step. |
| Ripples of Potential | 1U | Instant | Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.) |