M:tG card similarity search
2U · Creature — Faerie Rogue
Flying When Dream Thief enters the battlefield, draw a card if you've cast another blue spell this turn. 2/1
Name | Mana | Type | Text |
---|---|---|---|
Sunscorch Regent | 3WW | Creature — Dragon | Flying Whenever an opponent casts a spell, put a +1/+1 counter on Sunscorch Regent and you gain 1 life. 4/3 |
Impetuous Lootmonger | 1R | Creature — Human Rogue | First strike When Impetuous Lootmonger enters the battlefield, discard a card, then heist target opponent's library. Whenever you cast a spell you don't own, create a Treasure token. 2/2 |
Witty Roastmaster | 2R | Creature — Devil Citizen | Alliance — Whenever another creature enters the battlefield under your control, Witty Roastmaster deals 1 damage to each opponent. 3/2 |
Firemantle Mage | 2R | Creature — Human Shaman Ally | Rally — Whenever Firemantle Mage or another Ally enters the battlefield under your control, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.) 2/2 |
Solfatara | 2R | Instant | Target player can't play lands this turn. Draw a card at the beginning of the next turn's upkeep. |
Graven Lore | 3UU | Snow Instant | Scry X, where X is the amount of {S} spent to cast this spell, then draw three cards. ({S} is mana from a snow source.) |
Grifter's Blade | 3 | Artifact — Equipment | Flash As Grifter's Blade enters the battlefield, choose a creature you control it could be attached to. If you do, it enters the battlefield attached to that creature. Equipped creature gets +1/+1. Equip {1} |
Form of the Squirrel | G | Enchantment | As Form of the Squirrel enters the battlefield, create a 1/1 green Squirrel creature token. You lose the game when that creature leaves the battlefield. Creatures can't attack you. You have shroud. You can't cast spells. |
Inside Out | 1U/R | Instant | Switch target creature's power and toughness until end of turn. Draw a card. |
Twisted Image | U | Instant | Switch target creature's power and toughness until end of turn. Draw a card. |