Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Dreadwurm

4B · Creature — Wurm Horror

Landfall — Whenever a land enters the battlefield under your control, Dreadwurm gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 5/4

Similar cards

Color identity:
NameManaTypeText
Cavalier of Flame 2RRRCreature — Elemental Knight {1}{R}: Creatures you control get +1/+0 and gain haste until end of turn. When Cavalier of Flame enters the battlefield, discard any number of cards, then draw that many cards. When Cavalier of Flame dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard. 6/5
Hydradoodle XXGGCreature — Hydra Dog As Hydradoodle enters the battlefield, roll X six-sided dice. Hydradoodle enters the battlefield with a number of +1/+1 counters on it equal to the total of those results. Reach, trample 0/0
Generous Stray 2GCreature — Cat When Generous Stray enters the battlefield, draw a card. 1/2
Kessig Naturalist RGCreature — Human Werewolf Whenever Kessig Naturalist attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/2
Tragic Fall 1BInstant Target creature gets -3/-3 until end of turn. Hellbent — That creature gets -13/-13 until end of turn instead if you have no cards in hand.
Perimeter Captain WCreature — Human Soldier Defender Whenever a creature you control with defender blocks, you may gain 2 life. 0/4
Kenrith, the Returned King 4WLegendary Creature — Human Noble {R}: All creatures gain trample and haste until end of turn. {1}{G}: Put a +1/+1 counter on target creature. {2}{W}: Target player gains 5 life. {3}{U}: Target player draws a card. {4}{B}: Put target creature card from a graveyard onto the battlefield under its owner's control. 5/5
Overcome 3GGSorcery Creatures you control get +2/+2 and gain trample until end of turn.
Overrun 2GGGSorcery Creatures you control get +3/+3 and gain trample until end of turn.
Wild Crocodile 1GHost Creature — Crocodile When this creature enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle. 1/1
Page 377