M:tG card similarity search
4B · Enchantment Creature — Nymph
Constellation — Whenever Dreadbringer Lampads or another enchantment enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) 4/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Resolute Strike | W | Instant | Target creature gets +2/+2 until end of turn. If it's a Warrior, you may attach an Equipment you control to it. |
| Spiteful Hexmage | B | Creature — Human Warlock | When Spiteful Hexmage enters the battlefield, create a Cursed Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.) 3/2 |
| Olivia's Bloodsworn | 1B | Creature — Vampire Soldier | Flying Olivia's Bloodsworn can't block. {R}: Target Vampire gains haste until end of turn. 2/1 |
| Myojin of Grim Betrayal | 5BBB | Legendary Creature — Spirit | Myojin of Grim Betrayal enters the battlefield with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Grim Betrayal: Put onto the battlefield under your control all creature cards in all graveyards that were put there from anywhere this turn. 5/2 |
| Thistledown Duo | 2W/U | Creature — Kithkin Soldier Wizard | Whenever you cast a white spell, Thistledown Duo gets +1/+1 until end of turn. Whenever you cast a blue spell, Thistledown Duo gains flying until end of turn. 2/2 |
| Fervent Cathar | 2R | Creature — Human Knight | Haste When Fervent Cathar enters the battlefield, target creature can't block this turn. 2/1 |
| Brightmare | 2W | Creature — Unicorn | When Brightmare enters the battlefield, tap up to one target creature. You gain life equal to that creature's power. 2/3 |
| Goblin Cruciverbalist | 2R | Creature — Goblin Wizard Guest | Haste When Goblin Cruciverbalist enters the battlefield, create a colorless artifact token named your choice of A, E, I, O, or U. Whenever Goblin Cruciverbalist attacks, using the first letters of names of permanents you control, spell a word you haven't spelled this game. It gets +1/+0 until end of turn for each letter in that word. 1/4 |
| Markov Crusader | 4B | Creature — Vampire Knight | Lifelink Markov Crusader has haste as long as you control another Vampire. 4/3 |
| Morkrut Banshee | 3BB | Creature — Spirit | Morbid — When Morkrut Banshee enters the battlefield, if a creature died this turn, target creature gets -4/-4 until end of turn. 4/4 |