M:tG card similarity search
1B · Sorcery — Adventure
You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Tainted Well | 2B | Enchantment — Aura | Enchant land When Tainted Well enters the battlefield, draw a card. Enchanted land is a Swamp. |
| Bonded Fetch | 2U | Creature — Homunculus | Defender, haste {T}: Draw a card, then discard a card. 0/2 |
| Regal Force | 4GGG | Creature — Elemental | When Regal Force enters the battlefield, draw a card for each green creature you control. 5/5 |
| Seraph Sanctuary | Land | When Seraph Sanctuary enters the battlefield, you gain 1 life. Whenever an Angel enters the battlefield under your control, you gain 1 life. {T}: Add {C}. | |
| Dromad Purebred | 4W | Creature — Camel Beast | Whenever Dromad Purebred is dealt damage, you gain 1 life. 1/5 |
| Wyll of the Fiend Pact | 3BRR | Legendary Creature — Human Warlock | When this creature specializes, you may sacrifice another creature or an artifact. When you do, draw three cards unless target opponent pays 5 life. 5/5 |
| Hunters' Feast | 3G | Sorcery | Any number of target players each gain 6 life. |
| Yixlid Jailer | 1B | Creature — Zombie Wizard | Cards in graveyards lose all abilities. 2/1 |
| Era of Enlightenment | 1W | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter.) I — Scry 2. II — You gain 2 life. III — Exile this Saga, then return it to the battlefield transformed under your control. |
| Starved Rusalka | G | Creature — Spirit | {G}, Sacrifice a creature: You gain 1 life. 1/1 |