M:tG card similarity search
3BBB · Creature — Elemental Incarnation
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever a creature deals damage to you, destroy it. When Dread is put into a graveyard from anywhere, shuffle it into its owner's library. 6/6
Name | Mana | Type | Text |
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Numot, the Devastator | 3URW | Legendary Creature — Dragon | Flying Whenever Numot, the Devastator deals combat damage to a player, you may pay {2}{R}. If you do, destroy up to two target lands. 6/6 |
Origin Spellbomb | 1 | Artifact | {1}, {T}, Sacrifice Origin Spellbomb: Create a 1/1 colorless Myr artifact creature token. When Origin Spellbomb is put into a graveyard from the battlefield, you may pay {W}. If you do, draw a card. |
Primeval Herald | 3G | Creature — Elf Scout | Trample Whenever Primeval Herald enters the battlefield or attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. 3/1 |
Dark Offering | 4BB | Sorcery | Destroy target nonblack creature. You gain 3 life. |
Poison Arrow | 4BB | Sorcery | Destroy target nonblack creature. You gain 3 life. |
Druid Lyrist | G | Creature — Human Druid | {G}, {T}, Sacrifice Druid Lyrist: Destroy target enchantment. 1/1 |
Maestros Theater | Land | When Maestros Theater enters the battlefield, sacrifice it. When you do, search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle and you gain 1 life. | |
Soldier of Fortune | R | Creature — Human Mercenary | {R}, {T}: Target player shuffles their library. 1/1 |
Holy Avenger | 2W | Artifact — Equipment | Equipped creature has double strike. Whenever equipped creature deals combat damage, you may put an Aura card from your hand onto the battlefield attached to it. Equip {2}{W} |
Refraction Trap | 3W | Instant — Trap | If an opponent cast a red instant or sorcery spell this turn, you may pay {W} rather than pay this spell's mana cost. Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this turn. If damage is prevented this way, Refraction Trap deals that much damage to any target. |