M:tG card similarity search
3B · Snow Creature — Zombie Cleric
If a nontoken creature an opponent controls would die, exile that card with an ice counter on it instead. You may cast spells from among cards in exile your opponents own with ice counters on them, and you may spend mana from snow sources as though it were mana of any color to cast those spells. 4/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Subtlety | 2UU | Creature — Elemental Incarnation | Flash Flying When Subtlety enters the battlefield, choose up to one target creature spell or planeswalker spell. Its owner puts it on the top or bottom of their library. Evoke—Exile a blue card from your hand. 3/3 |
| Volcanic Fallout | 1RR | Instant | This spell can't be countered. Volcanic Fallout deals 2 damage to each creature and each player. |
| Electric Revelation | 2R | Instant | As an additional cost to cast this spell, discard a card. Draw two cards. Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.) |
| Portable Hole | W | Artifact | When Portable Hole enters the battlefield, exile target nonland permanent an opponent controls with mana value 2 or less until Portable Hole leaves the battlefield. |
| Rob the Archives | 1R | Sorcery | Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell.) Exile the top two cards of your library. You may play those cards this turn. |
| Rush of Knowledge | 4U | Sorcery | Draw cards equal to the highest mana value among permanents you control. |
| The Savant | Hero | Exile The Savant: Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps. | |
| Shifting Sky | 2U | Enchantment | As Shifting Sky enters the battlefield, choose a color. All nonland permanents are the chosen color. |
| Savior of Ollenbock | 1WW | Creature — Human Soldier | Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever Savior of Ollenbock trains, exile up to one other target creature from the battlefield or creature card from a graveyard. When Savior of Ollenbock leaves the battlefield, put the exiled cards onto the battlefield under their owners' control. 1/2 |
| Compelling Argument | 1U | Sorcery | Target player mills five cards. Cycling {U} ({U}, Discard this card: Draw a card.) |