Card Codex

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17 May 2024: Card library updated.

Dramatic Finale

W/BW/BW/BW/B · Enchantment

Creature tokens you control get +1/+1. Whenever one or more nontoken creatures you control die, create a 2/1 white and black Inkling creature token with flying. This ability triggers only once each turn.

Similar cards

Color identity:
NameManaTypeText
Malicious Eclipse 1BBSorcery All creatures get -2/-2 until end of turn. If a creature an opponent controls would die this turn, exile it instead.
Damping Matrix 3Artifact Activated abilities of artifacts and creatures can't be activated unless they're mana abilities.
Abzan Kin-Guard 3GCreature — Human Warrior Abzan Kin-Guard has lifelink as long as you control a white or black permanent. 3/3
Dúnedain Blade 1WArtifact — Equipment Equipped creature gets +2/+1. Equip Human {1} Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Copy Catchers 1UCreature — Faerie Flying Whenever you surveil, you may pay {1}{U}. If you do, create a token that's a copy of Copy Catchers. 2/1
Jelenn Sphinx 3WUCreature — Sphinx Flying, vigilance Whenever Jelenn Sphinx attacks, other attacking creatures get +1/+1 until end of turn. 1/5
Fencer's Magemark 2REnchantment — Aura Enchant creature Creatures you control that are enchanted get +1/+1 and have first strike.
Warden of the Beyond 2WCreature — Human Wizard Vigilance (Attacking doesn't cause this creature to tap.) Warden of the Beyond gets +2/+2 as long as an opponent owns a card in exile. 2/2
Burn Away 4RInstant Burn Away deals 6 damage to target creature. When that creature dies this turn, exile its controller's graveyard.
Abzan Falconer 2WCreature — Human Soldier Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has flying. 2/3
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