Card Codex

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17 May 2024: Card library updated.

Dramatic Finale

W/BW/BW/BW/B · Enchantment

Creature tokens you control get +1/+1. Whenever one or more nontoken creatures you control die, create a 2/1 white and black Inkling creature token with flying. This ability triggers only once each turn.

Similar cards

Color identity:
NameManaTypeText
Squad Captain 4WCreature — Human Soldier Vigilance Squad Captain enters the battlefield with a +1/+1 counter on it for each other creature you control. 2/2
Messenger Drake 3UUCreature — Drake Flying When Messenger Drake dies, draw a card. 3/3
Kalain, Reclusive Painter BRLegendary Creature — Human Elf Bard When Kalain, Reclusive Painter enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Other creatures you control enter the battlefield with an additional +1/+1 counter on them for each mana from a Treasure spent to cast them. 1/2
Roxanne, Starfall Savant 3RGLegendary Creature — Cat Druid Whenever Roxanne, Starfall Savant enters the battlefield or attacks, create a tapped colorless artifact token named Meteorite with "When Meteorite enters the battlefield, it deals 2 damage to any target" and "{T}: Add one mana of any color." Whenever you tap an artifact token for mana, add one mana of any type that artifact token produced. 4/3
Uglúk of the White Hand 2BRLegendary Creature — Orc Soldier Whenever another creature you control dies, put a +1/+1 counter on Uglúk of the White Hand. If that creature was a Goblin or Orc, put two +1/+1 counters on Uglúk instead. 3/3
Shinechaser 1WUCreature — Faerie Flying, vigilance Shinechaser gets +1/+1 as long as you control an artifact. Shinechaser gets +1/+1 as long as you control an enchantment. 1/1
Provisions Merchant 2GGCreature — Beast Peasant When Provisions Merchant enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") Whenever Provisions Merchant attacks, you may sacrifice a Food. If you do, attacking creatures get +1/+1 and gain trample until end of turn. 3/3
Wind Spirit 4UCreature — Elemental Spirit Flying Menace (This creature can't be blocked except by two or more creatures.) 3/2
Sun Quan, Lord of Wu 4UULegendary Creature — Human Soldier Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.) 4/4
The Cyber-Controller XUUBLegendary Artifact Creature — Cyberman When The Cyber-Controller enters the battlefield, each opponent mills X cards. Put all creature cards milled this way onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures. Other artifact creatures you control get +1/+1. 3/3
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