M:tG card similarity search
1BR · Enchantment
All Goblins get +1/+1. All Goblins are black and are Zombies in addition to their other creature types.
Name | Mana | Type | Text |
---|---|---|---|
Veteran's Sidearm | 2 | Artifact — Equipment | Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
Vulshok Battlegear | 3 | Artifact — Equipment | Equipped creature gets +3/+3. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) |
Vulshok Morningstar | 2 | Artifact — Equipment | Equipped creature gets +2/+2. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Warlord's Axe | 3 | Artifact — Equipment | Equipped creature gets +3/+1. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) |
Duskrider Peregrine | 5W | Creature — Bird | Flying, protection from black Suspend 3—{1}{W} (Rather than cast this card from your hand, you may pay {1}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) 3/3 |
Tymaret Calls the Dead | 2B | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Mill three cards. Then you may exile a creature or enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token. III — You gain X life and scry X, where X is the number of Zombies you control. |
Incubation Druid | 1G | Creature — Elf Druid | {T}: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead. {3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) 0/2 |
Tromp the Domains | 5G | Sorcery | Domain — Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control. |
Wight of Precinct Six | 1B | Creature — Zombie | Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards. 1/1 |
Liquimetal Torque | 2 | Artifact | {T}: Add {C}. {T}: Target nonland permanent becomes an artifact in addition to its other types until end of turn. |