Card Codex

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17 May 2024: Card library updated.

Dralnu's Crusade

1BR · Enchantment

All Goblins get +1/+1. All Goblins are black and are Zombies in addition to their other creature types.

Similar cards

Color identity:
NameManaTypeText
A-Asari Captain 1RWCreature — Human Samurai Trample, haste Whenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control. 2/1
Gravecrawler BCreature — Zombie Gravecrawler can't block. You may cast Gravecrawler from your graveyard as long as you control a Zombie. 2/1
Ritual of the Machine 2BBSorcery As an additional cost to cast this spell, sacrifice a creature. Gain control of target nonartifact, nonblack creature.
Vampire Socialite BRCreature — Vampire Noble Menace (This creature can't be blocked except by two or more creatures.) When Vampire Socialite enters the battlefield, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control. As long as an opponent lost life this turn, each other Vampire you control enters the battlefield with an additional +1/+1 counter on it. 2/2
Briar Hydra 5GCreature — Plant Hydra Trample Domain — Whenever Briar Hydra deals combat damage to a player, put X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control. 6/6
Kitesail Apprentice WCreature — Kor Soldier As long as Kitesail Apprentice is equipped, it gets +1/+1 and has flying. 1/1
Windborne Charge 2WWSorcery Two target creatures you control each get +2/+2 and gain flying until end of turn.
Bog Tatters 4BCreature — Wraith Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 4/2
Bog Wraith 3BCreature — Wraith Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 3/3
Vampiric Fury 1RInstant Vampire creatures you control get +2/+0 and gain first strike until end of turn.
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