Card Codex

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17 May 2024: Card library updated.

Drakestown Forgotten

4B · Creature — Zombie

Drakestown Forgotten enters the battlefield with X +1/+1 counters on it, where X is the number of creature cards in all graveyards. {2}{B}, Remove a +1/+1 counter from Drakestown Forgotten: Target creature gets -1/-1 until end of turn. 0/0

Similar cards

Color identity:
NameManaTypeText
Cytoplast Root-Kin 2GGCreature — Elemental Mutant Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) When Cytoplast Root-Kin enters the battlefield, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it. {2}: Move a +1/+1 counter from target creature you control onto Cytoplast Root-Kin. 0/0
Eyeblight Massacre 2BBSorcery Non-Elf creatures get -2/-2 until end of turn.
Biting Rain 2BBSorcery All creatures get -2/-2 until end of turn. Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Bone Flute 3Artifact {2}, {T}: All creatures get -1/-0 until end of turn.
Hell Swarm BInstant All creatures get -1/-0 until end of turn.
Infest 1BBSorcery All creatures get -2/-2 until end of turn.
Languish 2BBSorcery All creatures get -4/-4 until end of turn.
Marsh Gas BInstant All creatures get -2/-0 until end of turn.
Nausea 1BSorcery All creatures get -1/-1 until end of turn.
Rags 2BBSorcery All creatures get -2/-2 until end of turn.
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