Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Drake Hatchling

2U · Creature — Drake

Flying {U}: Drake Hatchling gets +1/+0 until end of turn. Activate only once each turn. 1/3

Similar cards

Color identity:
NameManaTypeText
Maraleaf Pixie GUCreature — Faerie Flying {T}: Add {G} or {U}. 2/2
Nyxborn Rollicker REnchantment Creature — Satyr Bestow {1}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Enchanted creature gets +1/+1. 1/1
Mark of Mutiny 2RSorcery Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and {T} this turn.)
Lavaclaw Reaches Land Lavaclaw Reaches enters the battlefield tapped. {T}: Add {B} or {R}. {1}{B}{R}: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with "{X}: This creature gets +X/+0 until end of turn." It's still a land.
Nimbus Maze Land {T}: Add {C}. {T}: Add {W}. Activate only if you control an Island. {T}: Add {U}. Activate only if you control a Plains.
Ethersworn Sphinx 7WUArtifact Creature — Sphinx Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card with lesser mana value. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) 4/4
Angelic Skirmisher 4WWCreature — Angel Flying At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn. 4/4
Entropic Cloud 1BInstant — Adventure Creatures you control gain deathtouch until end of turn. (Then exile this card. You may cast the creature later from exile.)
Bloodtithe Collector 4BCreature — Vampire Noble Flying When Bloodtithe Collector enters the battlefield, if an opponent lost life this turn, each opponent discards a card. 3/4
Blanchwood Armor 2GEnchantment — Aura Enchant creature Enchanted creature gets +1/+1 for each Forest you control.
Page 392