M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Aerial Engineer | 2WU | Creature — Human Artificer | As long as you control an artifact, Aerial Engineer gets +2/+0 and has flying. 2/4 |
| Zhang He, Wei General | 3BB | Legendary Creature — Human Soldier | Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Zhang He, Wei General attacks, each other creature you control gets +1/+0 until end of turn. 4/2 |
| Stoneshock Giant | 3RR | Creature — Giant | {6}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When Stoneshock Giant becomes monstrous, creatures without flying your opponents control can't block this turn. 5/4 |
| Soulblade Djinn | 3UU | Creature — Djinn | Flying Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. 4/3 |
| Sandstone Oracle | 7 | Artifact Creature — Sphinx | Flying When Sandstone Oracle enters the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference. 4/4 |
| Sacred Mesa | 2W | Enchantment | At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus. {1}{W}: Create a 1/1 white Pegasus creature token with flying. |
| Stenchskipper | 3B | Creature — Elemental | Flying At the beginning of the end step, if you control no Goblins, sacrifice Stenchskipper. 6/5 |
| Spire Winder | 3U | Creature — Snake | Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Spire Winder gets +1/+1 as long as you have the city's blessing. 2/3 |
| Nightmare | 5B | Creature — Nightmare Horse | Flying (This creature can't be blocked except by creatures with flying or reach.) Nightmare's power and toughness are each equal to the number of Swamps you control. */* |
| Rakdos, the Showstopper | 4BR | Legendary Creature — Demon | Flying, trample When Rakdos, the Showstopper enters the battlefield, flip a coin for each creature that isn't a Demon, Devil, or Imp. Destroy each creature whose coin comes up tails. 6/6 |