Card Codex

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17 May 2024: Card library updated.

Dragonlord Kolaghan

4BR · Legendary Creature — Elder Dragon

Flying, haste Other creatures you control have haste. Whenever an opponent casts a creature or planeswalker spell with the same name as a card in their graveyard, that player loses 10 life. 6/5

Similar cards

Color identity:
NameManaTypeText
Archfiend of Depravity 3BBCreature — Demon Flying At the beginning of each opponent's end step, that player chooses up to two creatures they control, then sacrifices the rest. 5/4
Cloudblazer 3WUCreature — Human Scout Flying When Cloudblazer enters the battlefield, you gain 2 life and draw two cards. 2/2
Life Goes On GInstant You gain 4 life. If a creature died this turn, you gain 8 life instead.
Nemesis of Mortals 4GGCreature — Snake This spell costs {1} less to cast for each creature card in your graveyard. {7}{G}{G}: Monstrosity 5. This ability costs {1} less to activate for each creature card in your graveyard. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.) 5/5
Midnight Crusader Shuttle 4Artifact — Vehicle Midnight Entity — Whenever Midnight Crusader Shuttle attacks, defending player faces a villainous choice — That player sacrifices a creature, or you gain control of a creature of your choice that player controls until end of turn. If you gain control of a creature this way, tap it, and it's attacking that player. Crew 2 3/4
Hellspur Posse Boss 2RRCreature — Lizard Rogue Other outlaws you control have haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) When Hellspur Posse Boss enters the battlefield, create two 1/1 red Mercenary creature tokens with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." 2/4
Plea for Power 3USorcery Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.
Woeleecher 5WCreature — Elemental {W}, {T}: Remove a -1/-1 counter from target creature. If you do, you gain 2 life. 3/5
Soul Channeling 2BEnchantment — Aura Enchant creature Pay 2 life: Regenerate enchanted creature.
Disrupt Decorum 2RRSorcery Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
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