M:tG card similarity search
2G · Creature — Bear
Formidable — {1}{G}: Regenerate Dragon-Scarred Bear. Activate only if creatures you control have total power 8 or greater. 3/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Tesak, Judith's Hellhound | 3R | Legendary Creature — Elemental Dog | Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) Other Dogs you control have unleash. Creatures you control with counters on them have haste. Whenever Tesak, Judith's Hellhound attacks, add {R} for each attacking creature. 3/3 |
| Scourglass | 3WW | Artifact | {T}, Sacrifice Scourglass: Destroy all permanents except for artifacts and lands. Activate only during your upkeep. |
| Phyrexian Vivisector | 1B | Creature — Phyrexian Human | Whenever a creature you control dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) 2/2 |
| Gate to Phyrexia | BB | Enchantment | Sacrifice a creature: Destroy target artifact. Activate only during your upkeep and only once each turn. |
| Reckless One | 3R | Creature — Goblin Avatar | Haste Reckless One's power and toughness are each equal to the number of Goblins on the battlefield. */* |
| Jaded Response | 1U | Instant | Counter target spell if it shares a color with a creature you control. |
| Vraska Joins Up | BG | Legendary Enchantment | When Vraska Joins Up enters the battlefield, put a deathtouch counter on each creature you control. Whenever a legendary creature you control deals combat damage to a player, draw a card. |
| Dauntless Cathar | 2W | Creature — Human Soldier | {1}{W}, Exile Dauntless Cathar from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate only as a sorcery. 3/2 |
| Ancestor Dragon | 4WW | Creature — Dragon | Flying Whenever one or more creatures you control attack, you gain 1 life for each attacking creature. 5/6 |
| Change of Plans | X1U | Instant | Each of X target creatures you control connive. You may have any number of them phase out. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.) |