M:tG card similarity search
R · Enchantment — Aura
Enchant creature When Dragon Mantle enters the battlefield, draw a card. Enchanted creature has "{R}: This creature gets +1/+0 until end of turn."
| Name | Mana | Type | Text |
|---|---|---|---|
| Scare Tactics | B | Instant | Creatures you control get +1/+0 until end of turn. |
| Shield Wall | 1W | Instant | Creatures you control get +0/+2 until end of turn. |
| Solidarity | 3W | Instant | Creatures you control get +0/+5 until end of turn. |
| Steadfastness | 1W | Sorcery | Creatures you control get +0/+3 until end of turn. |
| Virtuous Charge | 2W | Sorcery | Creatures you control get +1/+1 until end of turn. |
| Vitalizing Wind | 8G | Instant | Creatures you control get +7/+7 until end of turn. |
| Warrior's Charge | 2W | Sorcery | Creatures you control get +1/+1 until end of turn. |
| Warrior's Honor | 2W | Instant | Creatures you control get +1/+1 until end of turn. |
| Sword Coast Sailor | 1U | Legendary Enchantment — Background | Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, this creature can't be blocked this turn." |
| Thundering Mightmare | 4G | Creature — Horse Spirit | Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Thundering Mightmare is paired with another creature, each of those creatures has "Whenever an opponent casts a spell, put a +1/+1 counter on this creature." 3/3 |