Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Dragon Mage

5RR · Creature — Dragon Wizard

Flying Whenever Dragon Mage deals combat damage to a player, each player discards their hand, then draws seven cards. 5/5

Similar cards

Color identity:
NameManaTypeText
Warg Rider 4BCreature — Orc Warrior Menace Other Orcs and Goblins you control have menace. At the beginning of combat on your turn, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) 4/3
Frantic Search 2UInstant Draw two cards, then discard two cards. Untap up to three lands.
Griffin Dreamfinder 3WWCreature — Griffin Flying When Griffin Dreamfinder enters the battlefield, return target enchantment card from your graveyard to your hand. 1/4
Lord of Change 6UCreature — Demon Flying, ward {3} Architect of Deception — When Lord of Change enters the battlefield, draw three cards. 6/6
Smogbelcher Chariot 2BArtifact — Vehicle Menace, deathtouch, lifelink Whenever Smogbelcher Chariot attacks, target creature that crewed it this turn perpetually gains your choice of menace, deathtouch, or lifelink. Crew 3 3/3
Pain Kami 2RCreature — Spirit {X}{R}, Sacrifice Pain Kami: It deals X damage to target creature. 2/2
Voices from the Void 4BSorcery Domain — Target player discards a card for each basic land type among lands you control.
Ghitu Embercoiler 1RCreature — Human Wizard Prowess At the beginning of your precombat main phase, you may discard a card. If you do, seek a card with greater mana value and exile it. Until the end of your next turn, you may play the exiled card. 2/2
Flow of Ideas 5USorcery Draw a card for each Island you control.
Zur the Enchanter 1WUBLegendary Creature — Human Wizard Flying Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle. 1/4
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