M:tG card similarity search
UR · Creature — Shapeshifter
Flying As Dracoplasm enters the battlefield, sacrifice any number of creatures. Dracoplasm's power becomes the total power of those creatures and its toughness becomes their total toughness. {R}: Dracoplasm gets +1/+0 until end of turn. 0/0
| Name | Mana | Type | Text |
|---|---|---|---|
| Resistance Reunited | 1W | Instant | Target creature gets +2/+2 until end of turn. Equipped creatures you control gain indestructible until end of turn. |
| Scourge of Fleets | 5UU | Creature — Kraken | When Scourge of Fleets enters the battlefield, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control. 6/6 |
| Song of Blood | 1R | Sorcery | Mill four cards. Whenever a creature attacks this turn, it gets +1/+0 until end of turn for each creature card put into your graveyard this way. |
| Vault 87: Forced Evolution | 3GU | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gain control of target non-Mutant creature for as long as you control Vault 87. II — Put a +1/+1 counter on target creature you control. It becomes a Mutant in addition to its other types. III — Draw cards equal to the greatest power among Mutants you control. |
| Perrie, the Pulverizer | 1GWU | Legendary Creature — Rhino Soldier | When Perrie enters the battlefield, put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Whenever Perrie attacks, target creature you control gains trample and gets +X/+X until end of turn, where X is the number of different kinds of counters among permanents you control. 3/3 |
| Deepfathom Echo | 2GU | Creature — Merfolk Spirit | At the beginning of combat on your turn, Deepfathom Echo explores. Then you may have it become a copy of another creature you control until end of turn. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 4/4 |
| Gang Up | XB | Instant | Assist (Another player can pay up to {X} of this spell's cost. You choose the value of X.) Destroy target creature with power X or less. |
| Airtight Alibi | 2G | Enchantment — Aura | Flash Enchant creature When Airtight Alibi enters the battlefield, untap enchanted creature. It gains hexproof until end of turn. If it's suspected, it's no longer suspected. Enchanted creature gets +2/+2 and can't become suspected. |
| Seht's Tiger | 2WW | Creature — Cat | Flash (You may cast this spell any time you could cast an instant.) When Seht's Tiger enters the battlefield, you gain protection from the color of your choice until end of turn. (You can't be targeted, dealt damage, or enchanted by anything of the chosen color.) 3/3 |
| Weatherseed Totem | 3 | Artifact | {T}: Add {G}. {2}{G}{G}{G}: Weatherseed Totem becomes a 5/3 green Treefolk artifact creature with trample until end of turn. When Weatherseed Totem is put into a graveyard from the battlefield, if it was a creature, return this card to its owner's hand. |