Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Dovin, Architect of Law

4WU · Legendary Planeswalker — Dovin

[+1]: You gain 2 life and draw a card. [−1]: Tap target creature. It doesn't untap during its controller's next untap step. [−9]: Tap all permanents target opponent controls. That player skips their next untap step. Loyalty 5

Similar cards

Color identity:
NameManaTypeText
Fevered Visions 1UREnchantment At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, Fevered Visions deals 2 damage to that player.
Bloodborn Scoundrels 5BCreature — Vampire Rogue Assist (Another player can pay up to {5} of this spell's cost.) When Bloodborn Scoundrels enters the battlefield, target opponent loses 2 life and you gain 2 life. 4/4
Genesis Chamber 2Artifact Whenever a nontoken creature enters the battlefield, if Genesis Chamber is untapped, that creature's controller creates a 1/1 colorless Myr artifact creature token.
Blessed Reversal 1WInstant You gain 3 life for each creature attacking you.
Tibalt the Chaotic 1RRLegendary Planeswalker — Tibalt [+1]: Cast a copy of one of the following cards chosen at random—Ignorant Bliss, Crack the Earth, Blazing Volley. [−3]: Cast a copy of one of the following cards chosen at random—Seething Song, Dance with Devils, Flamebreak. [−6]: Cast a copy of one of the following cards chosen at random—Hellion Eruption, Insurrection, Warp World. Loyalty 4
Vampire Neonate BCreature — Vampire {2}, {T}: Each opponent loses 1 life and you gain 1 life. 0/3
Vampire Opportunist 1BCreature — Vampire {6}{B}: Each opponent loses 2 life and you gain 2 life. 2/1
Seraph Sanctuary Land When Seraph Sanctuary enters the battlefield, you gain 1 life. Whenever an Angel enters the battlefield under your control, you gain 1 life. {T}: Add {C}.
Voyager Staff 1Artifact {2}, Sacrifice Voyager Staff: Exile target creature. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.
Dawn of a New Age 1WEnchantment Dawn of a New Age enters the battlefield with a hope counter on it for each creature you control. At the beginning of your end step, remove a hope counter from Dawn of a New Age. If you do, draw a card. Then if Dawn of a New Age has no hope counters on it, sacrifice it and you gain 4 life.
Page 179