M:tG card similarity search
3GG · Sorcery
Choose another player. Search your library for a basic land card, put it onto the battlefield, then shuffle. At the beginning of the first upkeep in your next game with that player, search your library for a basic land card, put it onto the battlefield, then shuffle.
| Name | Mana | Type | Text |
|---|---|---|---|
| Slaughter Pact | 0 | Instant | Destroy target nonblack creature. At the beginning of your next upkeep, pay {2}{B}. If you don't, you lose the game. |
| Worldspine Wurm | 8GGG | Creature — Wurm | Trample When Worldspine Wurm dies, create three 5/5 green Wurm creature tokens with trample. When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library. 15/15 |
| Gyox, Brutal Carnivora | 1BG | Legendary Creature — Phyrexian Warlock | At the beginning of your end step, put an oil counter on up to one target creature. Whenever a nontoken creature you control with one or more oil counters on it dies, conjure X duplicates of it into exile, where X is the number of oil counters on it. Those duplicates perpetually get +X/+X. Then shuffle those duplicates into your library. 2/4 |
| Midnight Banshee | 3BBB | Creature — Spirit | Wither (This deals damage to creatures in the form of -1/-1 counters.) At the beginning of your upkeep, put a -1/-1 counter on each nonblack creature. 5/5 |
| Teyo, Geometric Tactician | 2W | Legendary Planeswalker — Teyo | When Teyo, Geometric Tactician enters the battlefield, create a 0/4 white Wall creature token with defender and flying. [+1]: You and target opponent each draw a card. [−2]: Choose left or right. Until your next turn, each player may attack only the nearest opponent in the last chosen direction and planeswalkers controlled by that opponent. Loyalty 3 |
| Sultai Ascendancy | BGU | Enchantment | At the beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) |
| Think Tank | 2U | Enchantment | At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) |
| Bloodline Shaman | 1G | Creature — Elf Wizard Shaman | {T}: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard. 1/1 |
| The Grand Calcutron | WU | Legendary Artifact | The Grand Calcutron can be your commander. When The Grand Calcutron enters the battlefield, each player's hand becomes a program (an ordered row of revealed cards). Players can only play the first card of their program. If a card would be put into a player's hand from anywhere, that player reveals it and places it anywhere within their program instead. At the beginning of each player's end step, if that player's program has fewer than five cards, they draw cards equal to the difference. |
| Wilderness Elemental | 1RG | Creature — Elemental | Trample Wilderness Elemental's power is equal to the number of nonbasic lands your opponents control. */3 |