M:tG card similarity search
3G · Enchantment
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has toughness 6 or greater, transform Dormant Grove.
| Name | Mana | Type | Text |
|---|---|---|---|
| Baird, Argivian Recruiter | RW | Legendary Creature — Human Soldier | At the beginning of your end step, if you control a creature with power greater than its base power, create a 1/1 white Soldier creature token. 2/2 |
| Reverence | 2WW | Enchantment | Creatures with power 2 or less can't attack you. |
| Sigil Blessing | GW | Instant | Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1. |
| Glint Weaver | 5GG | Creature — Spider | Reach When Glint Weaver enters the battlefield, distribute three +1/+1 counters among one, two, or three target creatures, then you gain life equal to the greatest toughness among creatures you control. 3/3 |
| Lagrella, the Magpie | GWU | Legendary Creature — Human Soldier | When Lagrella, the Magpie enters the battlefield, exile any number of other target creatures controlled by different players until Lagrella leaves the battlefield. When an exiled card enters the battlefield under your control this way, put two +1/+1 counters on it. 2/3 |
| The Avenger | Hero | {3}, {T}: Target creature you control gains deathtouch until end of turn. | |
| Without Weakness | 1B | Instant | Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) Cycling {2} ({2}, Discard this card: Draw a card.) |
| Hipparion | 1W | Creature — Horse | Hipparion can't block creatures with power 3 or greater unless you pay {1}. 1/3 |
| Invert | U/R | Instant | Switch the power and toughness of each of up to two target creatures until end of turn. |
| Panic | R | Instant | Cast this spell only during combat before blockers are declared. Target creature can't block this turn. Draw a card at the beginning of the next turn's upkeep. |