M:tG card similarity search
1U · Creature — Homunculus
Defender {2}{U}, {T}: Target player mills X cards, where X is the number of creatures you control with defender. 0/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Werewolf of Ancient Hunger | Creature — Werewolf | Vigilance, trample Werewolf of Ancient Hunger's power and toughness are each equal to the total number of cards in all players' hands. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf of Ancient Hunger. */* | |
| Long Rest | XGGG | Sorcery | Return X target cards with different mana values from your graveyard to your hand. If eight or more cards were returned to your hand this way, your life total becomes equal to your starting life total. Exile Long Rest. |
| Epiphany at the Drownyard | XU | Instant | Reveal the top X plus one cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. |
| Thoughtweft Trio | 2WW | Creature — Kithkin Soldier | First strike, vigilance Champion a Kithkin (When this enters the battlefield, sacrifice it unless you exile another Kithkin you control. When this leaves the battlefield, that card returns to the battlefield.) Thoughtweft Trio can block any number of creatures. 5/5 |
| Consign to Dust | 2G | Instant | Strive — This spell costs {2}{G} more to cast for each target beyond the first. Destroy any number of target artifacts and/or enchantments. |
| Selfless Spirit | 1W | Creature — Spirit Cleric | Flying Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn. 2/1 |
| Footbottom Feast | 2B | Instant | Put any number of target creature cards from your graveyard on top of your library. Draw a card. |
| Forever Young | 1B | Sorcery | Put any number of target creature cards from your graveyard on top of your library. Draw a card. |
| Gravepurge | 2B | Instant | Put any number of target creature cards from your graveyard on top of your library. Draw a card. |
| Noble Heritage | 1W | Legendary Enchantment — Background | Commander creatures you own have "When this creature enters the battlefield and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn." (You can't be targeted, dealt damage, or enchanted by anything controlled by that player.) |