M:tG card similarity search
4 · Artifact
As Door of Destinies enters the battlefield, choose a creature type. Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies. Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.
Name | Mana | Type | Text |
---|---|---|---|
Case of the Market Melee | 1R | Enchantment — Case | When this Case enters the battlefield, it deals 1 damage to any target. Damage isn't removed from creatures during cleanup steps. To solve — Three or more creatures are damaged. Solved — Whenever you attack with one or more creatures, this Case deals that much damage divided as you choose among any number of targets. |
Animal Magnetism | 4G | Sorcery | Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard. |
Briarpack Alpha | 3G | Creature — Wolf | Flash (You may cast this spell any time you could cast an instant.) When Briarpack Alpha enters the battlefield, target creature gets +2/+2 until end of turn. 3/3 |
Chaos Moon | 3R | Enchantment | At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds an additional {R}. If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type. |
Quillspike | 2B/G | Creature — Beast | {B/G}, Remove a -1/-1 counter from a creature you control: Quillspike gets +3/+3 until end of turn. 1/1 |
Archmage Ascension | 2U | Enchantment | At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension. As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle. |
Rite of Passage | 2G | Enchantment | Whenever a creature you control is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.) |
Brimstone Roundup | 1R | Enchantment | Whenever you cast your second spell each turn, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Plot {2}{R} (You may pay {2}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) |
Edifice of Authority | 3 | Artifact | {1}, {T}: Target creature can't attack this turn. Put a brick counter on Edifice of Authority. {1}, {T}: Until your next turn, target creature can't attack or block and its activated abilities can't be activated. Activate only if there are three or more brick counters on Edifice of Authority. |
Nurturing Pixie | W | Creature — Faerie Rogue | Flying When Nurturing Pixie enters the battlefield, return up to one target non-Faerie, nonland permanent you control to its owner's hand. If a permanent was returned this way, put a +1/+1 counter on Nurturing Pixie. 1/1 |