M:tG card similarity search
4B · Enchantment Creature — Giant
Constellation — Whenever Doomwake Giant or another enchantment enters the battlefield under your control, creatures your opponents control get -1/-1 until end of turn. 4/6
Name | Mana | Type | Text |
---|---|---|---|
Xantid Swarm | G | Creature — Insect | Flying Whenever Xantid Swarm attacks, defending player can't cast spells this turn. 0/1 |
Cyclops Electromancer | 4R | Creature — Cyclops Wizard | When Cyclops Electromancer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard. 4/2 |
Forerunner of the Empire | 3R | Creature — Human Soldier | When Forerunner of the Empire enters the battlefield, you may search your library for a Dinosaur card, reveal it, then shuffle and put that card on top. Whenever a Dinosaur enters the battlefield under your control, you may have Forerunner of the Empire deal 1 damage to each creature. 1/3 |
Visions of Brutality | 1B | Enchantment — Aura | Devoid (This card has no color.) Enchant creature Enchanted creature can't block. Whenever enchanted creature deals damage, its controller loses that much life. |
Plane-Merge Elf | 4G | Creature — Elf Warrior | Landship — At the beginning of your upkeep, you may look at the top card of your library. If it's a land, you may reveal it. If you do, create a 1/1 green Elf Warrior creature token. Kinfall — Whenever a creature enters the battlefield under your control, if it shares a creature type with Plane-Merge Elf, creatures you control get +1/+1 until end of turn. 3/3 |
Warfire Javelineer | 3R | Creature — Minotaur Warrior | When Warfire Javelineer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard. 2/3 |
Deep Gnome Terramancer | 1W | Creature — Gnome Wizard | Flash Mold Earth — Whenever one or more lands enter the battlefield under an opponent's control without being played, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Do this only once each turn. 2/2 |
Chainweb Aracnir | G | Creature — Spider | Reach When Chainweb Aracnir enters the battlefield, it deals damage equal to its power to target creature with flying an opponent controls. Escape—{3}{G}{G}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Chainweb Aracnir escapes with three +1/+1 counters on it. 1/2 |
Two-Headed Giant | 2RR | Creature — Giant Warrior | Whenever Two-Headed Giant attacks, flip two coins. If both coins come up heads, Two-Headed Giant gains double strike until end of turn. If both coins come up tails, Two-Headed Giant gains menace until end of turn. 4/4 |
Arvad the Cursed | 3WB | Legendary Creature — Vampire Knight | Deathtouch, lifelink Other legendary creatures you control get +2/+2. 3/3 |