M:tG card similarity search
2W · Creature — Human Cleric
Whenever you cast your second spell each turn, you gain 2 life. Foretell {W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) 3/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Witness the End | 3B | Sorcery | Devoid (This card has no color.) Target opponent exiles two cards from their hand and loses 2 life. |
| Dream Chisel | 2 | Artifact | Face-down creature spells you cast cost {1} less to cast. |
| Grim Guardian | 2B | Enchantment Creature — Zombie | Constellation — Whenever Grim Guardian or another enchantment enters the battlefield under your control, each opponent loses 1 life. 1/4 |
| Heiko Yamazaki, the General | 3R | Legendary Creature — Human Samurai | Trample Whenever a Samurai or Warrior you control attacks alone, you may cast target artifact card from your graveyard this turn. 3/3 |
| Force of Will | 3UU | Instant | You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost. Counter target spell. |
| Efficient Construction | 3U | Enchantment | Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying. |
| Rarity | 1WU | Legendary Creature — Unicorn | Rare and mythic rare spells you cast cost {1} less to cast. {1}, {T}, Reveal a My Little Pony® toy you own: Until end of turn, another target creature gains protection from each color in that toy's coat, mane, and outfit. 2/2 |
| Acolyte of Bahamut | 1G | Legendary Enchantment — Background | Commander creatures you own have "The first Dragon spell you cast each turn costs {2} less to cast." |
| Sulfuric Vortex | 1RR | Enchantment | At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player. If a player would gain life, that player gains no life instead. |
| Thopter Architect | 3W | Creature — Human Artificer | Whenever an artifact enters the battlefield under your control, target creature gains flying until end of turn. 2/3 |