M:tG card similarity search
2G · Enchantment
At the beginning of your end step, if you control an Employee, a Performer, or a Robot, you may get {TK} or create a Treasure token. If you control all three, you may put a sticker on a nonland permanent you own.
| Name | Mana | Type | Text |
|---|---|---|---|
| Deadly Brew | BG | Sorcery | Each player sacrifices a creature or planeswalker. If you sacrificed a permanent this way, you may return another permanent card from your graveyard to your hand. |
| Heavenly Blademaster | 5W | Creature — Angel | Flying, double strike When Heavenly Blademaster enters the battlefield, you may attach any number of Auras and Equipment you control to it. Other creatures you control get +1/+1 for each Aura and Equipment attached to Heavenly Blademaster. 3/6 |
| Treebeard, Gracious Host | 2GW | Legendary Creature — Treefolk | Trample, ward {2} When Treebeard, Gracious Host enters the battlefield, create two Food tokens. Whenever you gain life, put that many +1/+1 counters on target Halfling or Treefolk. 0/5 |
| Protective Parents | 2W | Creature — Human Peasant | When Protective Parents dies, create a Young Hero Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.") 3/2 |
| Saprazzan Heir | 1U | Creature — Merfolk | Whenever Saprazzan Heir becomes blocked, you may draw three cards. 1/1 |
| Mindwrack Harpy | 3B | Enchantment Creature — Harpy | Flying At the beginning of combat on your turn, each player mills three cards. 3/2 |
| Biowaste Blob | 2GG | Creature — Ooze | Oozes you control get +1/+1. At the beginning of your upkeep, if you control a commander, create a token that's a copy of Biowaste Blob. 0/0 |
| Role Reversal | UUR | Sorcery | Exchange control of two target permanents that share a permanent type. |
| Fleeting Spirit | 1W | Creature — Spirit | {W}, Exile three cards from your graveyard: Fleeting Spirit gains first strike until end of turn. Discard a card: Exile Fleeting Spirit. Return it to the battlefield under its owner's control at the beginning of the next end step. 3/1 |
| Narcomoeba | 1U | Creature — Illusion | Flying When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield. 1/1 |