Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Dolmen Gate

2 · Artifact

Prevent all combat damage that would be dealt to attacking creatures you control.

Similar cards

Color identity:
NameManaTypeText
Flowstone Charger 2RWCreature — Beast Whenever Flowstone Charger attacks, it gets +3/-3 until end of turn. 2/5
Boartusk Liege 1R/GR/GR/GCreature — Goblin Knight Trample Other red creatures you control get +1/+1. Other green creatures you control get +1/+1. 3/4
Nine-Ringed Bo 3Artifact {T}: Nine-Ringed Bo deals 1 damage to target Spirit creature. If that creature would die this turn, exile it instead.
The Dalek Emperor 5BRLegendary Artifact Creature — Dalek Affinity for Daleks (This spell costs {1} less to cast for each Dalek you control.) Other Daleks you control have haste. At the beginning of combat on your turn, each opponent faces a villainous choice — That player sacrifices a creature they control, or you create a 3/3 black Dalek artifact creature token with menace. 6/6
Essence of the Wild 3GGGCreature — Avatar Creatures you control enter the battlefield as a copy of Essence of the Wild. 6/6
Prowler's Helm 2Artifact — Equipment Equipped creature can't be blocked except by Walls. Equip {2}
Fixed Point in Time Phenomenon When you encounter Fixed Point in Time, until your next turn, if a player would planeswalk as a result of rolling the planar die, chaos ensues instead. (Then planeswalk away from this phenomenon.)
Bouncing Beebles 2UCreature — Beeble Bouncing Beebles can't be blocked as long as defending player controls an artifact. 2/2
Catapult Squad 1WCreature — Human Soldier Tap two untapped Soldiers you control: Catapult Squad deals 2 damage to target attacking or blocking creature. 2/1
Arrest 2WEnchantment — Aura Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated.
Page 345