Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Djinn of the Lamp

5UU · Creature — Djinn

Flying 5/6

Similar cards

Color identity:
NameManaTypeText
Troublesome Spirit 2UUCreature — Spirit Flying At the beginning of your end step, tap all lands you control. 3/4
Esper Stormblade W/BUArtifact Creature — Vedalken Wizard As long as you control another multicolored permanent, Esper Stormblade gets +1/+1 and has flying. 2/1
Urborg Scavengers 2BCreature — Spirit Whenever Urborg Scavengers enters the battlefield or attacks, exile target card from a graveyard. Put a +1/+1 counter on Urborg Scavengers. Urborg Scavengers has flying as long as a card exiled with it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. 2/2
Reveillark 4WCreature — Elemental Flying When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Evoke {5}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 4/3
Amugaba 5UUCreature — Illusion Flying {2}{U}, Discard a card: Return Amugaba to its owner's hand. 6/6
Ephemeron 4UUCreature — Illusion Flying Discard a card: Return Ephemeron to its owner's hand. 4/4
Vendilion Clique 1UULegendary Creature — Faerie Wizard Flash Flying When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card. 3/1
Skyclaw Thrash 3URArtifact Creature — Viashino Warrior Whenever Skyclaw Thrash attacks, flip a coin. If you win the flip, Skyclaw Thrash gets +1/+1 and gains flying until end of turn. 4/4
Murmuring Mystic 3UCreature — Human Wizard Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying. 1/5
Angelic Skirmisher 4WWCreature — Angel Flying At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn. 4/4
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