M:tG card similarity search
1WW · Enchantment
White creatures get +1/+1. Threshold — White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard.
| Name | Mana | Type | Text |
|---|---|---|---|
| Silverflame Ritual | 3W | Sorcery | Put a +1/+1 counter on each creature you control. Adamant — If at least three white mana was spent to cast this spell, creatures you control gain vigilance until end of turn. |
| Vodalian Wave-Knight | 2WU | Creature — Merfolk Knight | Whenever you draw a card, put a +1/+1 counter on each other Merfolk and/or Knight you control. 3/3 |
| Priest of the Haunted Edge | 1B | Snow Creature — Zombie Cleric | {T}, Sacrifice Priest of the Haunted Edge: Target creature gets -X/-X until end of turn, where X is the number of snow lands you control. Activate only as a sorcery. 0/4 |
| Plated Geopede | 1R | Creature — Insect | First strike Landfall — Whenever a land enters the battlefield under your control, Plated Geopede gets +2/+2 until end of turn. 1/1 |
| Doom Foretold | 2WB | Enchantment | At the beginning of each player's upkeep, that player sacrifices a nonland, nontoken permanent. If that player can't, they discard a card, they lose 2 life, you draw a card, you gain 2 life, you create a 2/2 white Knight creature token with vigilance, then you sacrifice Doom Foretold. |
| Kusari-Gama | 3 | Artifact — Equipment | Equipped creature has "{2}: This creature gets +1/+0 until end of turn." Whenever equipped creature deals damage to a blocking creature, Kusari-Gama deals that much damage to each other creature defending player controls. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |
| Zamriel, Seraph of Steel | 2WW | Legendary Creature — Angel | Flying As long as it's your turn, equipped creatures you control have indestructible. 3/4 |
| Scourge Wolf | RR | Creature — Wolf Horror | First strike Delirium — Scourge Wolf has double strike as long as there are four or more card types among cards in your graveyard. 2/2 |
| Woolly Mammoths | 1GG | Creature — Elephant | Woolly Mammoths has trample as long as you control a snow land. 3/2 |
| Voltaic Brawler | RG | Creature — Human Warrior | When Voltaic Brawler enters the battlefield, you get {E}{E} (two energy counters). Whenever Voltaic Brawler attacks, you may pay {E}. If you do, it gets +1/+1 and gains trample until end of turn. 3/2 |