Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Divine Sacrament

1WW · Enchantment

White creatures get +1/+1. Threshold — White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard.

Similar cards

Color identity:
NameManaTypeText
Enshrouding Mist WInstant Target creature gets +1/+1 until end of turn. Prevent all damage that would be dealt to it this turn. If it's renowned, untap it.
Lantern of the Lost 1Artifact When Lantern of the Lost enters the battlefield, exile target card from a graveyard. {1}, {T}, Exile Lantern of the Lost: Exile all cards from all graveyards, then draw a card.
Harried Dash RSorcery — Adventure Create a 1/1 white Rabbit creature token. It gains haste until end of turn.
Returned Pastcaller 3RR/WWCreature — Spirit Cleric Flying When Returned Pastcaller enters the battlefield, return target Spirit, instant, or sorcery card from your graveyard to your hand. 4/2
Garrison Sergeant 3RWCreature — Viashino Soldier Garrison Sergeant has double strike as long as you control a Gate. 3/3
Trynn, Champion of Freedom 3WLegendary Creature — Human Soldier Partner with Silvar, Devourer of the Free (When this creature enters the battlefield, target player may put Silvar into their hand from their library, then shuffle.) At the beginning of your end step, if you attacked this turn, create a 1/1 white Human Soldier creature token. 3/3
Hallowed Haunting 2WWEnchantment As long as you control seven or more enchantments, creatures you control have flying and vigilance. Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control."
Ajani's Sunstriker WWCreature — Cat Cleric Lifelink (Damage dealt by this creature also causes you to gain that much life.) 2/2
Phyresis Outbreak 2BSorcery Each opponent gets a poison counter. Then each creature your opponents control gets -1/-1 until end of turn for each poison counter its controller has.
Titanic Ultimatum RRGGGWWSorcery Until end of turn, creatures you control get +5/+5 and gain first strike, trample, and lifelink.
Page 398