Card Codex

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17 May 2024: Card library updated.

Divine Sacrament

1WW · Enchantment

White creatures get +1/+1. Threshold — White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard.

Similar cards

Color identity:
NameManaTypeText
Retreat to Emeria 3WEnchantment Landfall — Whenever a land enters the battlefield under your control, choose one — • Create a 1/1 white Kor Ally creature token. • Creatures you control get +1/+1 until end of turn.
Yarok's Fenlurker BBCreature — Horror When Yarok's Fenlurker enters the battlefield, each opponent exiles a card from their hand. {2}{B}: Yarok's Fenlurker gets +1/+1 until end of turn. 1/1
Rumbleweed 10GCreature — Plant Elemental This spell costs {1} less to cast for each land card in your graveyard. Vigilance, reach, trample When Rumbleweed enters the battlefield, other creatures you control get +3/+3 and gain trample until end of turn. 8/8
Akki Raider 1RCreature — Goblin Warrior Whenever a land is put into a graveyard from the battlefield, Akki Raider gets +1/+0 until end of turn. 2/1
Trading Post 4Artifact {1}, {T}, Discard a card: You gain 4 life. {1}, {T}, Pay 1 life: Create a 0/1 white Goat creature token. {1}, {T}, Sacrifice a creature: Return target artifact card from your graveyard to your hand. {1}, {T}, Sacrifice an artifact: Draw a card.
Retether 3WSorcery Return each Aura card from your graveyard to the battlefield. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature on the battlefield remain in your graveyard.)
Resourceful Return 1BSorcery Return target creature card from your graveyard to your hand. If you control an artifact, draw a card.
Cartouche of Strength 2GEnchantment — Aura Cartouche Enchant creature you control When Cartouche of Strength enters the battlefield, you may have enchanted creature fight target creature an opponent controls. (Each deals damage equal to its power to the other.) Enchanted creature gets +1/+1 and has trample.
Moonveil Dragon 3RRRCreature — Dragon Flying {R}: Each creature you control gets +1/+0 until end of turn. 5/5
Ampryn Tactician 2WWCreature — Human Soldier When Ampryn Tactician enters the battlefield, creatures you control get +1/+1 until end of turn. 3/3
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